Games Development - Task 1: Game Design Document

23.04.2025 - 23.07.2025 / Week 1 - Week 14

Teo Mei Hui / 0358315

Games Development/ Bachelors of Design (Honors) in Creative Media / Taylor's University



CONTENTS

  1. Instructions
  2. Task
  3. Feedback
  4. Reflections


INSTRUCTIONS




TASK

Task 1: Game Design Document

As part of our project, we're tasked with designing and creating our own 2D side-scrolling/platformer game. To guide the development process, we’ll be putting together a Game Design Document (GDD), which will act as a blueprint for our game. A sample GDD will be provided to help us get started, but we’re also expected to do our own research to figure out what content and sections are essential for our specific game concept.

Process

After it was announced that we would be working in groups of three, Emily, Suet Yee and I immediately agreed to team up. We started brainstorming potential ideas for games that we would be interested in developing. Then, Emily brought up the idea of drawing inspiration from our previous semester's work, which is Sudsprites' Spin, a card game we made for our Game Studies module.

Emily’s suggestion really helped us gain a clearer sense of direction for our game. We had an in-depth discussion on how to creatively reinterpret the card game into a fun and unique 2D side-scrolling experience. We began by brainstorming game mechanics, potential obstacles, and how to ensure the gameplay would be both enjoyable and well-balanced. Each of us also sketched our vision of the main character, Fortunately, we already had similar ideas to begin with. By the end of the discussion, we successfully finalized a game concept that’s both interesting and realistically achievable.

With the core idea agreed upon, we moved on to dividing up the work for our Game Design Document. Emily took on the basic information and concept & purpose sections, I was assigned the game design portion, and Suet Yee is handling characters & entities, visuals & layout, audio, and technical development.

Task 2: Art Asset Development

For Task 2, we were tasked with creating the art assets for our game project. This included designing characters, environments, items, props, obstacles, power-ups, and the HUD (Heads-Up Display).

Process

I was in charge of the UI and HUD designs, so I illustrated the timer, socks collected indicator, panels and buttons. I made the base of the indicators and buttons as inspired by bubbles. As for the panel, it is inspired by drying laundry. 






Then, I illustrated the elements for each ability, with bubble-inspired base and icons that can be easily understood and recognized by the player.


Lastly, I created the sprite sheet for animating the obstacles in the game which are the bubble and spiral tiles. I created animations for both idle and attacking mode. I also created the sprite sheet for animating the drain portal that brings the player to the next level. The drain portal was designed to look like a washing machine.

Bubble



Spiral



Drain portal




Final



FEEDBACK

Week 4
  • I like the concept, it is very unique and interesting.
  • Can proceed with the idea.


REFLECTIONS

This task was a great opportunity to explore our creativity as a team. Building on Sudsprites’ Spin challenged us to think outside the box and reimagine a card game as a 2D side-scroller. It pushed us to be inventive with game mechanics, character design, and overall concept. I enjoyed seeing how our individual ideas came together, especially during sketching and brainstorming sessions. Delegating tasks helped us stay organized while allowing each of us to contribute creatively. Overall, this experience showed me how collaboration can spark new ideas and lead to a more imaginative final product.

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