Advanced Interactive Design - Task 2: Interaction Design Planning and Prototype
19.05.2025 - 13.06.2025 / Week 5 - Week 8
Teo Mei Hui / 0358315
Advanced Interactive Design / Bachelors of Design (Honors) in Creative Media / Taylor's University
Task 2: Interaction Design Planning and Prototype
CONTENTS
INSTRUCTIONS
TASK
- Walkthrough Video presenting the plan and showing the animation examples and/or references.
- Online posts in your E-portfolio as your reflective studies with links to any resource involved in the creating of the plan. (i.e.: Figma link, Miro link, etc.)
FEEDBACK
- Layout too messy and inconsistent. Take a look at the good websites and notice how there's a certain consistency, the layout doesn't fly around.
REFLECTIONS
This task allowed me to explore how storytelling, emotion, and design come together to create a meaningful user experience. Since I chose a topic I’m genuinely interested in — Natasha Romanoff’s life — I stayed more engaged and motivated throughout the process. It felt more than just designing a website; it felt like building a tribute to her character.
As I planned each chapter, I focused not only on the storyline but also on the emotional pacing — thinking about what the user should feel and when. I spent a lot of time illustrating and choosing visuals that matched the tone of each chapter. Finding the right images took patience, especially making sure they were high-quality and consistent with the cinematic theme. It was important that everything matched visually — from the color scheme to the style — so the experience would feel cohesive.
Looking through award-winning interactive websites really inspired me. I noticed how even subtle visual elements and movement could make a moment more powerful. This made me more intentional with my choices, and helped me see how design can tell a story beyond words.
Overall, this process taught me that building an interactive experience means balancing creativity, emotion, and consistency — and that the details, no matter how small, make all the difference.
Overall design looks okay. Some screen design looks inconsistent with the overall concept. The placement of the 2 buttons that has a small window open is unclear unless you have a background that points to something related to the content. You might want to maintain the header or title for each screen also so that the user knows where they are
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